For some reason, I seem to be reviewing a lot of adventure games, as The Last Door and Quest for Infamy were on my game playlist. I happened to try out Steve Jackson’s Sorcery for the mobile phone platform, and I will say that it is complex as it is interesting.
If you don’t know who Steve Jackson is, I understand. He is a big name in the role-playing game world, specifically in the UK. His contributions are numerous, and he was able to create a series of adventure books back in the eighties called Sorcery. These books where a combination of the “Choose Your Own Adventure” style along with some interesting spell-casting.
The Sorcery game/app takes this world into a new level. It begins on this map, and the player can move their token around as if they were playing a board game. From there, the user has to choose which direction they are going, and there is a lot of text to be read. There really are a lot of actions that the player can take, but there appears to be one path that he/she travels on to find the Crown of Kings treasure.
Like Quest for Infamy, there is fighting in the game, but the hits or misses don’t feel random. I can’t help but feel that there is a science to it, if all the text is read before trying to make a hit. There is also an interesting sorcery method in which you have to know three letters to cast a spell, and you also have to have some material component to make it work.
This game feels very complicated, and I wonder how many paths you can actually take on it. This is always the fun of playing games such as this, because finding hidden things in games just increases the replay value. You can get Steve Jackson’s Sorcery for $4.99 on the Apple store and $5.00 on Google Play.
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