Our Review of Guitar Hero Live

Guitar_hero_live_screenshotWell, I had a chance to try out Activision’s new Guitar Hero Live, and I will have to say that music games are back, baby. Some of you might remember when this peaked, back in the…last decade. Games like Rock Band and Guitar Hero made music a game, and even though the goal is a high score, you just don’t want to mess up the music.

I am pleased to say that I am having as much fun with Guitar Hero Live as I did with its last iteration. The issue is it was difficult. If you are familiar with the original game, you had five frets that you had to push at the right time. The right time was when the musical notes hit a certain threshold, and you had to strum at the same time. The five frets have been replaced with two rows of three to make six frets, and it is somewhat difficult to manipulate. Something tells me I will get good at it, and it makes the game more challenging.

There should be 240 songs available, but you have to unlock them. There is this GHTV that you can tap into to get more songs, but you have to earn them as well. I’m not certain really how to do that, but I certainly want to, without having to pay real money, that is.

The issue of performing songs is you are on the stage, and you can see people cheering. These people will boo you if you do bad, and that has happened. I have no idea how this was filmed, but it is pretty brilliant. In short, this game makes me feel like a rock star, and I can’t wait to play more of it. Find out more about the game here.

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