Here we go with another gaming headset review. This one is the new Turtle Beach Elite Atlas Headset. We’ve been the recipients of some Turtle Beach products in the past. The most recent was the Ear Force Recon Chat headset. These headphones are on the higher end of the spectrum of gaming headphones.
photo credit:Turtle Beach
What you get With the Elite Atlas Headset
In the box, you will see
The Gaming Headset for PC(also works with other gaming systems and mobile devices)
Headset audio cable with inline controls
PC splitter cable
Quick Start Guide
Turtle Beach sticker
Elite Atlas Headset Build and Comfort
The headset has a great build. The ear cups are soft and very padded. The material on them gives the wearer a long lasting comfort to wear for hours. The headband is nicely padded and very giving. They are flexible and durable. The removable microphone is easy to adjust and twists and molds into different positions suitable to the user. The ProSpecs™ design will eliminate pressure on those who wear glasses.
Elite Atlas Headset Sound
Because of the padding of the earcups, the headphones are great for blocking out other noises. With the 50mm Nanoclear speakers, you get quality sound. The braided wired cord does make a little noise when it brushes your clothes, but it’s only noticeable when there is no other sound coming through the headphones. Truspeak™ technology gives the microphone excellent sound quality.
For $99, these quality gaming headphones have great sound, and I think they would make a great Christmas gift for the gamer in your life. You can check them out some more on the Turtle Beach website, and get free shipping there as well.
Disclaimer: Turtle Beach sent this free product to TheGeekChurch in exchange for an honest review. No other compensation was received, and this review is not influenced in anyway by the company.
In case you are not aware, I occasionally do video game reviews on my site, and it is rare that I review two games that are similar with their style. The style is that of surrealism, which can bring the player into worlds similar to that of a Salvador Dali painting. This is only one of the best aspects of The Gardens Between and My Brother Rabbit, and they are both great games in their own right.
The Gardens Between Game Review
It will be very difficult to describe the settings of these games, and I’ll try and let the visuals speak for themselves. Both of these games have some kind of real world event taking place, but then it slips into the surreal. In the case of The Gardens Between, it tells the story of a boy and girl who meet after one of them moves into town. If you ever had a best friend in childhood, you tend to do a lot of fun things together, and the surreal aspect celebrates this.
At the beginning of each stage, the boy and girl (Frendt and Ariana) go to some weird island that has oversized objects on it. For example, they go to one where there is a huge couch on it. From there, the two friends attempt to make it to the top of the island, where they put a lantern on top. Arina is the one that holds the lantern, while Frendt has the power to occasionally interact with objects.
The Gardens Between takes place is truly a unique game because the controller literally moves time forward. I am absolutely serious and I will try to describe this as best as I can. If you move the controller forward, the two friends go on their path like any other game. The issue is when you move the controller in the direction opposite of forward, the main characters go backward because time is going backward.
So how does it play out? Well, as I said before, you have to move a lantern to a certain point, but you can place it in places along the path. Also, since you can manipulate objects, imagine if you could go back in time, manipulate something, and then go forward again. This would cause things to change, and this is the puzzle-solving aspect to this game.
As you probably have probably predicted, I don’t have much time to do a game before I need to write a review of it. I can usually only give a game a few hours before I get into a game and can fairly write about it. The Gardens Between is a game that I didn’t want to stop playing, because it was so relaxing. Seriously, most video games really are full of intense action, but this game, with its cool new-agey theme song that really calms me down instead of winding me up. This is a good thing.
The Gardens Between is available now on Nintendo Switch, PlayStation 4 (NA, EU), Steam, and Mac App Store for $19.99. It’s a small price, and I don’t know how long the game is, but it is worth double its price. You can find out more information about the game here.
My Brother Rabbit Game Review
I can’t help but compare My Brother Rabbit to the last game, because it also has a real world situation taking place in conjunction to a surreal one. The real world in this is a real problem based on a sad memory and not a happy one. The game starts with a family who has a daughter who is very sick. The daughter has a brother, who gives her a stuffed rabbit, who is the main character in the surreal world.
This story can’t help but feel sad, and I am reminded of The Velveteen Rabbit and its very bittersweet story. The rabbit main character has to help out his friend, a plant-like being, who is also sick. The world the stuff rabbit lives in is cartoonist’s surreal kingdom, with strange objects all around and everything kind of has a face.
The action of My Brother Rabbit is an old-fashioned point-and-click. The player has to solve puzzles to advance to the next world on the map, and a lot of these require a lot of hidden objects puzzles. The usual pattern is to find the hidden objects in order to open up a new puzzle, which will lead to another puzzle. It then becomes very fun to assemble a vehicle by putting pieces of puzzles together in order to advance.
I was able to play My Brother Rabbit all the way through, and I loved it. Some of the puzzles were pretty difficult and time-consuming, but that is part of the fun.
My Brother Rabbit is available for $14.99 in English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Brazilian Portuguese, Russian, Simplified Chinese, and Turkish on Nintendo Switch, Steam, Windows Store, Mac App Store, GOG, Humble Store, PlayStation 4, and Xbox One now. More information is available on the website here.
The first thing that I am going to say about Human Fall Flat is it is a puzzle game. Puzzle games are always great because you use your mind, you solve something, but then the process repeats (both a blessing and a curse). The last two games that I reviewed, The Spectrum Retreat and The Path of Motus have had their series of puzzles, but they had a huge framing device of story.
Human Fall Flat is one of those games that is essentially one puzzle after another, and I’m not certain if there is some bigger story here (granted I am only at Level 5). The website describes it as “an open-ended physics based puzzle game in which you take control of builder Bob helping him resolve the mysteries behind his recurring dreams of falling”. Okay, so I can quote a website, but what is the game actually about?
Well, the game starts out with the main character Bob, who looks to be a white lump of clay in the shape of a person. Now, you can customize how you want Bob to look, but he is very blank and expressionless, even with clothes. Bob is falling at the beginning, and he lands without getting injured, because he is essentially Mr. Bill without the “Oh No”.
At the beginning, there is some narration that, as far as I know, is never heard of again. He comments about the nature of humans, as the how they just have to open doors and attempt to move on. This is definitely what you are doing in the game, and the way you do it is very unique.
Bob shows up in this world that is minimalist and yet has some kind of detail (powered by Unity). The player controls Bob, and Bob is capable of moving and jumping. Nothing new here, but what makes it interesting is how the player can interact with objects. Essentially, the end of your arm sticks to objects, and you can push and pull them.
From here, Bob goes from world to world, and he uses his limited abilities to advance past the walls of whatever level he is in. Trust me, that makes sense when you play it, but I have to admit that it is difficult to get used to his sticky fingers. For example, there are times in which you need to jump and grab onto a ledge, then pull yourself up. In most games, this is done automatically with a jump button and upward motion of the controller, but when I played Human Fall Flat on the PS4, it involved the bumper buttons and shifting the camera view.
This unique type of controls made for some interesting puzzles as you stick to things, and there are even sections where you are swinging from ropes and things. What is great is how the game doesn’t seem to have one way of solving worlds. Like Breath of the Wild, there are more than one way of beating a level, and there were times when I was wondering if the game ever intended me to do certain things. An example would be a puzzle where it is possible to use a catapult to destroy a wall or perhaps launch yourself with the catapult.
My only complaint is that I am not certain why the game is called Human Fall Flat. On my controls, I was able to make Bob fall flat, but I didn’t really find this helpful. All in all, I would say that Human Fall Flat is a very engaging game and will be loved who love puzzle gaming. Check out the info here if you are interested.
As you might have noticed, we have been recently flooded with product reviews, and it has been a while since we have done a video game review. If there is one thing that takes up a lot of time, it is playing an in-depth video game. I’ll talk about that more when I discuss The Legend of Zelda: Meth of the Wild. (I didn’t misspell that in the title). Okay, enough of that tangent, let’s discuss The Station.
The Station is one of those games that doesn’t take long to play, and it is very in-depth. I’ll cut to the chase an give you the premise. The game begins when this one corporation discovers a planet that has a civilization, but this civilization is engaged in a huge, planet-wide civil war. This corporation, AXIOM, sends a space station to investigate the newfound planet, and it goes out of contact with AXIOM. AXIOM suspects the worst, because this titular station was supposed to be stealthy, so you play the astronaut who investigates it.
If you know anything about first-person puzzle-solving games, you can see where this is going. This is one of those games where you never see precisely who you are, as if you are invisible. It is also one of those games that you can interact with objects in the world, and they will float in front of you. In most games like this, you get objects, and then these objects help you solve puzzles later. In the case of The Station, there are only a few objects to get to solve the main puzzle of the game.
So the set-up itself may not be unique, but the way it is done really works. The game has a very dark atmosphere, and at first I thought their might have been something wrong with my television. I think that when the game started, my TV shifted into some HDR mode or something, but it didn’t seem to affect anything else that I wanted to do on the TV later. The game is all about exploring the hallways of this station, and I will give kudos to the graphics designer for making the darks really black. After all, space is a very dark place, and it makes sense that you wouldn’t see everything unless you had a lot of illumination.
This dark feeling gives the game a very scary atmosphere. I also believe that the lack of music helps, something that was a deliberate choice and not due to the game’s lack of budget. It looks like there has been a lot of time and love put in what was once a Kickstarter project, and I will have to say that it more than works. In fact, I had a difficult time playing this game at night alone, because it was rather unnerving.
Again, this unnerving feeling works to the game’s advantage. This is one of those games where you have to look all around you and find out what happened, and the main mission is to seek out the three people on the station. There are a lot of audio logs to help you out, and much of the game is just figuring out how to open the doors that will get you into the rooms to crack the mystery.
I was able to solve the game within a few hours, and I will say that is not time I regret using. In fact, the ending of the game has an incredible twist that I so want to spoil, but I think it is better that I don’t talk about.
You can play The Station for yourself on the PS4, Xbox One, and Steam. You can find out more information about it here.
Pixel Pals™ are an officially licensed collection of light-up, pixelated iconic characters brought to you by Performance Designed Products. Such characters include Mario, Luigi, Link, and Vault Boy from Fallout 4. We have been given the new 30th Anniversary Edition Street Fighter Pixel Pals™ to review.
Chun-Li is number 11 in the Pixel Pals™ series. Fans of Street Fighter II will recognize her as the first female fighter. She became a playable character in the game in 1991, and now is one of the most popular characters of the game. Now her fans can have a little 8 bit Chibi form that glows with the addition of two AAA batteries- not included.
Number 12 in the series is Ryu. I would think that he would come before Chun-Li, but ladies first, eh? Ryu, of course, was a main character in the very first Street Fighter game- which premiered in 1987. His character is wearing the classic gi, black belt, hachimaki(headband), and sparring gloves.
The plastic, pixelated, glowing characters stand at almost 5 inches tall, and a little over 4 inches wide. If you have a long shelf, you could line up all the 8-bit characters from your favorite game classics and have a little lighted parade!
We’re told that the next release will be announced shortly. What game character would you like to see from Pixel Pals? Leave your favorite in the comments below, and go purchase the other characters for $14.99 on their website, or at Amazon.com. They are also available in Best Buy, Walmart, and GameStop stores.
I’m just going to say that I think that Kick and Fennick is a great game, just like Clustertruck was. It’s kind of funny, because most reviews give this a game a 6 or 7 out of 10, but I believe it should get at least an 8.
Kick and Fennick starts off showing some future world that looks like it is out of sixties and seventies sci-fi films. Most of the background is white, so everything has that really sterile look that really makes the atmosphere. The opening spotlights Kick, who is a little kid, and it feels like you are about to watch a hidden gem of a sci-fi film, like Logan’s Run or THX-1138.
Kick awakes to find a robot named Fennick that looks like a Fennec fox, at least in the ear department. Kick wakes up in what looks like to be some kind of cybernetic cryogenic sleep, and nearly falls to his doom. Fennick saves him, but his power supply, which is this Christmas tree light on his tail, is depleted and broken. Kick realizes that there is a power source on top of a huge building, and there is one way to do that. The best part of this sequence is that the story is told without a word of dialogue, which also makes the atmosphere of this game.
Kick finds this big gun that has such a powerful kick (pun intended), that it makes him fly up in the air. Oh, he can also shoot things with that gun as well. Most of the action takes place around this gun, and it can be fired again in the air, and time slows when it is time to aim. I enjoy that this time-slowing aiming effect, and it also makes this game.
This is a game where you are solving levels, and there is this weird big robot in the background. What is interesting is that from the get-go, I have no idea what the story is. Since I am reviewing the game, I haven’t seen if the entire storyline is revealed by the end of the game. I mean, why is Kick in cryo-sleep, and where did this robot come from. Can it be told without a word of dialogue?
You can find out more about Kick and Fennick on the main website here.
I will have to say that Clustertruck is one of those games that doesn’t have a set-up, but action. Imagine you are watching a film where the main character has to get from Point A to Point B, and it can only be done by hopping on the back of semi trucks.
What is this, the opening to a reboot for the Smokey and the Bandit franchise? Not unless the roads look like something from the age of Mad Max. Now imagine yourself as the main character.
That’s right, you get to jump from from semi truck to semi truck, and even a Matrix sequel wouldn’t do something this crazy. I mean, you would have to be in some virtual world to have this amount of semis on the road.
So, you have to jump on the top of these trucks, and you had better not land on the ground or you die. Also, if you hit some obstacle that kills the trucks, you die. There are lots of ways to die, but rest assured when I tell you will feel like you are really living when you play this game.
Seriously, this game is one of the most virtual adrenaline-fueled games that you will ever play. My kids were getting into this game, and so was I. The gameplay is simple to learn but it sure is hard to pass levels. Once you die, you will be in a hurry to reset, I can tell you.
I will have to say that Clustertruck is worthy of trying, but more worthy of buying. You can find it on Steam for $14.99.
When someone says the word “Zenith”, I think of a series of TVs that I don’t believe are being made anymore. Zenith is a terrific game that is part science fiction and fantasy, but all RPG.
The issue with Zenith is that the description on Steam doesn’t really fit the game that I actually played. It says that “you won’t need to piece the story together by yourself as if it was a Swedish chair”. However, in this game, it starts off in a very obvious fantasy setting and then a starship shows up. To make it even more complicated, this weird emperor guy shows up along with a lot of side characters that don’t seem to add much to the plot.
What is interesting in this game is that you play a mage, and it clearly meant to be totally satirical. The issue is that it is an R-rated satire going on, with at least the swearing in the dialogue. Much of the satire is based on conventions of what you know from fantasy RPG games, and what is supposed to happen vs. what does happen.
So what is it like? Well, you walk around and kill enemies, and collect gold and armor. Yes, it sounds like any particular fantasy RPG game, and there is even some puzzle solving going on. I found that going through the dungeons was a lot like The Legend of Zelda, with less puzzles and mapping, and more about destroying enemies. I found that there are a lot of enemies and you need a lot of healing potions to get through. At least I did. There was a big boss at the end that took a while for me to defeat.
I want to talk about the graphics. They can be very beautiful at times. Just look at the building in the background there. I wish some of the character animation was given more work. There was a scene where characters are looking around at an object, and these background characters turn their entire bodies. The animation looks rather PS1 vs. the PS4 that I played it on.
On the whole, I would have to recommend this game, which can be purchased on Steam for $14.99
If you are not familiar with No Man’s Sky, it was one of the most anticipated games of the year. It isn’t every day where someone comes out with a game where the viewer can explore about 18 qunintillion worlds. Seriously, there is no way that you can do that in your own lifetime. Is it too good to be true? Apparently, it is.
As you can see from the Angry Joe review that I put here, the game has a powerful set-up, but is ultimately disappointing. The issue is that this game is too ambitious, and many things that were promised upon the game’s announcements were not given.
At first, the player can explore a world, see new lifeforms, and leave for other planets. However, gamers were promised that there would be large space barges and factions and the player would have to choose which faction to join, but this just isn’t happening. Also, the spaceships are not as diverse as it was thought.
Then there are issues with it crashing, like all the time. This is something that I predicted when the game was about to be released, before it was delayed. It appeared that the delays didn’t help this game.
Now it is possible that hello Games, publisher of No Man’s Sky, is working hard to fix these problems. With a little DLC updates, it could be pretty good. However, is it worth the full price for something not finished?
Well, here’s another game review, and this Bear With Me game is quite unusual. The gameplay isn’t really original, as it is a typical RPG game, where you are wandering around a certain place, picking up items, interacting with characters, but the setting is what makes this unique.
Bear With Me takes place in a very film noir world. If you aren’t familiar with that style, it usually involves a seedy characters in a seedy setting in a bad part of town. The main character is usually a private detective, in search of justice.
What makes it interesting is how the main character of this game is a little girl named Amber, who has a stuffed animal named Ted E. Bear. What is interesting is that there are other stuff animals that are alive in this black-and-white world, and there is even a robot guardian.
This might be a bit of a spoiler, but what is interesting is that one of Amber’s friends is murdered. The body is a stuffed animal with its stuffing on the outside, and it really puts this world into perspective At first, I thought Amber’s world was some kind of mix of magic realism mixed with film noir, but I realize now that some of this plotline is taking place within Amber’s imagination.
There seems to be some kind of plotline going on with Amber and her missing brother. Apparently, her missing brother is happening in real life, and I’m not certain what else is happening in real life. It feels like something bad is happening in this world, and I can’t help but think that the parents are trying to keep Amber out of some kind of trouble that is really happening in this world.
This is what makes this world different from other RPG games. There is some kind of other story that isn’t being told that I don’t really know, and kind of draws me in.
I will have to say that I found the puzzles of this game quite simple. In fact, I found that the characters were really telegraphing the solutions to puzzles even before I even saw that they were going to be problems. I still got stuck in a few places.
The game also makes fun of RPG games, as it will occasionally break the fourth wall and talk about how dumb RPG cliches are.
I really liked playing this game, and you can get Bear With Me on Steam for about $4.99.